LS20 Conference Program

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106 - Games for Learning: Turning Your Training Into Engagement

March 31, 2020
The Rosen Centre
Games and Gamification

Let's face it, traditional eLearning does not always hold up to people’s expectations, resulting in inaccurate results and even failed programs at times. Why is this, you ask? Much of the result is due to the lack of engagement and entertainment for the experience. Serious games are one way to improve that engagement, but how do you create serious games that work, how can you measure success, and how can you inspire others to open their minds about games for learning?

In this session you’ll discuss how serious games can improve engagement and enhance retention. You’ll look at when to use them for learning, how to plan them efficiently, and what tools can help you with the process. You’ll also take a closer look at how to measure the effectiveness of serious games. With the growing number of organizations using them to educate employees, it’s imperative we understand how to evaluate the overall effectiveness of the games in question. While return on investment is a useful indicator of how effective a training program is, there are other, more abstract factors that should also be taken into consideration, such as return on engagement, player loyalty, and benchmarks to real business needs. Related to assessment, you’ll also learn how to effectively use xAPI with serious games to evaluate the effectiveness of employees in the workplace through the use of game-based learning online. 

In this session, you will learn:

  • How to use serious games to increase learning effectiveness
  • When to appropriately use games for learning
  • How to ensure you are planning for the serious game efficiently
  • What tools to use when developing serious games
  • How xAPI will change tracking of learning
  • How to overcome barriers with serious games in the workplace

Audience:

Designers, developers, managers, senior leaders

Technology discussed:

Unity, Construct2, Oculus Quest, AR mobile apps, iPhone AR, Captivate, Articulate Storyline

Speakers
Andrew Hughes, President - Designing Digitally, Inc.

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See The Full Exhibitor List Here

Sessions

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Keynotes

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Schedule

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Pre-Conference Activities

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Hotel Information

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Who Should Attend

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