LS20 Conference Program

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401 - BYOD: Rapidly Prototyping Gamified Solutions with Design Sprints

March 31, 2020
Salon 1
Games and Gamification

One of the biggest challenges to getting started using gamification in learning designs is ... getting started. Learning gamification theory is easy but making the leap to implementing it can be daunting. There are so many options and tools to choose from that often people just get stuck and don't move forward. This can stem from them believing they have to go all in and gamify everything all at once or they may lack some creative confidence. Whatever the barrier, the format of a design sprint, which limits time and resources, can help eliminate the chance of overthinking things by putting people in a hyper-focused environment where they can defer judgment and experiment more freely.

In this session, you’ll work in teams and get to experience the process of rapidly prototyping a gamified solution while participating in a gamified experience. You’ll be given information about a goal you want to achieve and the audience you are designing for, and a set of 12 gameful concept cards. Each concept starts with a C, such as: Collaboration, Choice, Challenge, and Characters, and you must use at least 4 of them. You will have a chance to design, get feedback, iterate, and pitch your solution to the other groups. Are you game to give it a go?

In this session, you will learn:

  • A proven framework for designing gamified learning experiences
  • How limitations can spark creativity and produce innovative solutions
  • How to use a design sprint to rapidly prototype a learning experience
  • A list of 12 gameful elements that can improve learner engagement

Audience:

Designers, developers, managers

Speakers
Valary Oleinik, Project Manager - Weil

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Sessions

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Keynotes

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Schedule

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Pre-Conference Activities

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Hotel Information

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Who Should Attend

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