LS20 Conference Program

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705 - The Hero's Journey: Exploring Often-Overlooked Elements in eLearning Games

April 01, 2020
Salon 10
Games and Gamification

Today's learners expect a lot from their learning games. Grabbing their attention and keeping it requires technology that features amazing graphics, feature functionality, badges, and all manner of technowizardry. This session will explore often-overlooked elements in learning games that have more to do with the story—the narrative—which can take surprisingly little time to craft, but can make all the difference for learner engagement and immersion. We'll explore a proven model with examples that demonstrate these elements in detail. Core concepts from the hero's journey apply to all incredible stories—from Rocky Balboa to Luke Skywalker to Indiana Jones—these elements are the reason people care to dedicate their attention. Dedicate your attention to this session and return to your job with story elixir!

In this session you will explore the critical skills and knowledge necessary to design and develop games that learners will engage with willingly, repeatedly, and excitedly. You will be encouraged to embrace the call to adventure in this session, and return to their job energized with "elixir." This session will encourage learning designers to "up their game" when it comes to learning games. Take the narrative deeper and leave behind the uninspiring tic-tac-toe and Wheel of Fortune games that so often dominate the landscape of learning games. With just a bit more thought and creativity, online learning games can become so much more. This session will show learners examples and explore how to do just that—drink the "elixir" as Campbell calls it—and emerge into the "special world" of real immersion and learner engagement.

In this session, you will learn:

  • How to apply a proven model for effective game elements
  • To challenge conventional thinking about what makes a great game
  • To design basic elements into your games to elevate the immersion and engagement factors
  • To follow the best practices for storytelling and narrative

Audience:

Designers, developers

Technology discussed:

Articulate Storyline , Adobe Captivate, Unity 3D, eLearning Bros Asset Libraries

Speakers
Richard Vass, Director, Customer Experience - eLearning Brothers

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Sessions

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Keynotes

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Schedule

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Pre-Conference Activities

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Hotel Information

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Who Should Attend

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