SXR103 - Getting Started with Augmented, Virtual, and Mixed Realities
You may have heard the buzz around AR, VR, and mixed realities. This session will break down and demonstrate each technology so you can understand what it does, where it fits, and how you can take advantage of it in your learning development. We’ll explore the tools and resources you can use to start to prototype and develop content for each technology and how to get started when you get back to your desk.
In this session, you’ll learn how to get started with 360 realities. You’ll learn about different tools, technologies, and resources to get started to start to prototype, pilot, and implement in your projects. You’ll learn what works, what doesn’t, and how to insure you start on the right path when evaluating the technology to see if it’s a fit for your audience.
In this session, you will learn:
- How to get started
- What’s involved to deliver content to your audience
- Examples to play, learn, and share with your team
- Tools and resources you can use to start to create
- About cameras to start filming and capturing environments to share with your learners
Augmented reality, virtual reality, Oculus Quest, Microsoft Hololens, Zapworks Studio, Unity, Vuforia, Samsung Gear 360, Adobe Aero