FULL ACCESS PASS
Access to all 10-days of content during the Learning Solutions Digital Experience, May 3 – 14.
- Thought Leadership Days
- Solutions Showcase
- Digital DemoFest
- Conference Sessions
- After Hours Activities
May 3 – 14, 2021 • Virtual
LS-DX on-demand sessions are recorded videos you can access starting at this date and time, and watch at your own convenience.
Today's global workforce is becoming increasingly diverse and remote. Instructional designers are faced with new challenges as employees struggle with working and learning remotely. Traditional online training does not adequately address cultural diversity and learning differences. The one-size-fits-all model leaves too many learners behind. As the knowledge gap widens, this becomes a serious problem for organizations. The recent global pandemic has suddenly thrust workers into isolation and online meetings that are often very stressful and not productive. What was once a viable option, online interactions have now become a necessity. Performance managers struggle with how to engage remote workers and encourage collaboration. Online educators are finding that familiar tools are not meeting today's challenges. They need an easy way to upgrade their skills. This means adapting what they already know and use to solve new problems in innovative ways.
In this session you’ll discover how easy it can be to engage remote workers and distance learners using the tools you already have. Two case studies provide tips on how you can repurpose familiar tools using out-of-the-box thinking. Follow real-world examples to see how small changes can solve serious problems. The first case study, Flipped Learning 2.0, addresses the problem of engaging work forces suddenly thrust into working remotely. Without the ability to tap into co-workers, many people feel lost or restricted working online. See how branching and adaptive design solves this problem by engaging users as they easily select what and how they want to learn or engage. Then we'll demonstrate how to compile metrics based on user actions and use them to enhance face time with the instructor. Whether you are conducting in-person meetings or virtual sessions, the flipped learning model now works better than ever! The second case study is a gamified experience that solves the challenge of fostering collaboration and learning in a distributed workforce. The solution is to combine various tools, many of which are free, in innovative ways that create synergy. Discover a simple process for applying gamification principles that challenge and engage users. Then, see how to incorporate chat groups and webinars into PowerPoint and web-based courses that will have people learning and solving problems together.
In this session, you will learn:
Lectora, Storyline, PowerPoint, Google Docs, chat software, webinar tools