FULL ACCESS PASS
Access to all 10-days of content during the Learning Solutions Digital Experience, May 3 – 14.
- Thought Leadership Days
- Solutions Showcase
- Digital DemoFest
- Conference Sessions
- After Hours Activities
May 3 – 14, 2021 • Virtual
Everyone is working to make the best serious game that will enhance the learning objectives and retain learning. The biggest setbacks for some of these serious games and gamified learning experiences have been little planning, tough to pinpoint metrics, little-to-no implementation strategy, and insufficient or nonexistent post-deployment support. Serious games are living, breathing, evolving things, unlike our elearning modules we put on the shelf.
There are many serious games that are built for companies and for internal use within our industry. This session will discuss what makes a serious game a success or a failure. You’ll learn about planning, developing, implementing, and supporting serious games for companies that have never gone down the route of serious games and gamified learning experiences. We will look at the proper steps to take throughout each phase of the project to ensure success, including best practices and the pain points we have to deal with.
In this session, you will learn:
Oculus Go, Rift, Captivate 2020, Articulate 360, Unity, Unreal Engine, Learning Locker, Circruit, SCORM Cloud